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2 posts tagged with "complexity"

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Strategic Entropy Budgets: Designing for Controlled Disorder in High-K Systems

· 6 min read
Dave Hulbert
Builder and maintainer of Wardley Leadership Strategies

Wardley Maps already give us a vocabulary for evolutionary pressure, but they rarely tell us where to invite productive disorder. Building on the NK model from Rugged Landscapes and Wardley Maps, this post introduces entropy budgets—intentional allowances for coupling, variation, and option generation. Instead of letting ruggedness emerge accidentally, leaders decide where high-K experimentation is welcome and where governance should clamp down to protect reliability and cost.

An entropy budget is a bounded zone of controlled disorder on the map. It declares which components may tolerate extra coupling, slack interfaces, or duplicate paths, and it pairs that freedom with governance levers that cap coordination cost and rework. The goal is to open competitive windows deliberately while preventing the rest of the system from drowning in churn.

Rugged Landscapes and Wardley Maps

· 5 min read
Dave Hulbert
Builder and maintainer of Wardley Leadership Strategies

In the previous post, we explored how the Viable System Model provides a blueprint for designing adaptive organisations. We saw how the VSM helps us balance autonomy and control, creating a system that can sense and respond to a complex environment. But what makes an environment complex in the first place?

Kauffman's NK model explains why the left side of a Wardley Map feels chaotic, and it shows how leaders can deliberately smooth that landscape without losing strategic edge. When N components are tightly coupled (high K), every move can collapse into a local optimum; modularity, doctrine, and adaptive gameplay are the tools for reshaping the terrain.